Like a Rat in a War-Themed Hat Simulator

1st May, 2011

Video games are addictive. There are plenty of studies on this. For most games, this is not intentional, because they only had a one-time payment of ¤50.* However, lately, games include DLC for a price, and it becomes more important to keep the player addicted. This is also known as the freemium model, giving the game away for free but asking money for ‘premium’ items. MMOs were the first to do this, but now it’s leaking into other types of games as well. In this article, I’m focusing on everyone’s favourite war-themed hat simulator, Team Fortress 2.
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Concept: Open Lobby and Game Servers

24th October, 2010

This is just an idea that popped into my head, and this blog needs more content.

Has this ever happened to you? You just bought or downloaded a relatively old game, or perhaps you’re just returning to a game you played ages ago. Now, there are always people willing to play. However, to play a multiplayer game, you need servers. And that’s precisely the thing old games lack.

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Equality Catastrophe

18th March, 2010

I touched on this subject before in my Natural Selection post, but I’d like to elaborate on it a bit more. Note that it is written from a Western perspective, which is what ‘we’ refers to. If you haven’t read that post, what I basically meant was, if Africa somehow became equalised with the rest of the world, only they would go up without us going down, therefore making this very unsustainable. We are not going to sacrifice our way of living for theirs. So, disregard that for now and bear with me. Just imagine that now, Africa is now on par with us.

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